1. AI for games and animation : a cognitive modeling approach

by Funge, John David.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 1999Availability: Items available for loan: [Call number: 794.8163 FUN] (1).
2. C# and game programming : a beginner's guide

by Buono, Salvatore A.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 005.133 BUO] (2).
3. Game programmer's guide to Torque : under the hood of the Torque Game Engine

by Maurina, Edward F.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 MAU] (2).
4. COLLADA : sailing the gulf of 3D digital content creation

by Arnaud, Remi | Barnes, Mark C.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 ARN] (1).
5. Game design : from blue sky to green light

by Todd, Deborah.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2007Availability: Items available for loan: [Call number: 794.81536 TOD] (1).
6. Advanced game development with programmable graphics hardware

by Watt, Alan | Policarpo, Fabio.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794.8151 WAT] (2).

Powered by Koha